# TIME Token (MetaFi)

### Current Challenges

* Time is the most restricted resource available to anyone.
* As Metaverse's mature and new implementations are released, users lose their time investment in the old game when they move to a new game
* There is poor interoperability between metaverse items due to implementation, balance and cheating implications
* Users are currently not rewarded for participating in metaverse activities unless they are hosting them.
* The sunken-Cost fallacy stops user adoption across a wider variety of games.
* In-Game currency has little to 0 intrinsic value (See SLP) and is not useful unless used within the Metaverse it originated from.

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### Solution

* Implement a mechanic to convert item value to a time-investment value allowing time to be rewarded fairly.
* Items and Metaverse tokens can be freely swapped based on their intrinsic time-investment allowing F2P users to earn by playing and P2P to skip/buy items with their monetary tokens in a fair way.
* Promotes the use of AlphaBatem Central to initiate and claim tokens.
* Metaverses within the AlphaBatem universe can configure how the time tokens are spent within their game based on value.
* All mechanics on the AlphaBatem platform require time tokens to operate, resulting in heavy burn pressure on the infinite token.

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### How It Works

1. The user enters their preferred Metaverse (connected via the Alphabatem SDK)
2. The user plays X amount of hours within the Metaverse
3. 1. A session is extended by Y on every implicit action on-chain
   2. A session is ended when the user exits/closes the connection
4. User is rewarded X tokens based on the following:
5. 1. {*SESSION\_LENGTH*} \* {*FLOW\_RATE*} \* {*CURRENCY*}
   2. *SESSION\_LENGTH* = Time played
   3. *FLOW\_RATE* = Inflow/Outflow of the token vs reward token
   4. *CURRENCY* = Current value of the metaverse currency
