TIME Token (MetaFi)
- Time is the most restricted resource available to anyone.
- As Metaverse's mature and new implementations are released, users lose their time investment in the old game when they move to a new game
- There is poor interoperability between metaverse items due to implementation, balance and cheating implications
- Users are currently not rewarded for participating in metaverse activities unless they are hosting them.
- The sunken-Cost fallacy stops user adoption across a wider variety of games.
- In-Game currency has little to 0 intrinsic value (See SLP) and is not useful unless used within the Metaverse it originated from.
- Implement a mechanic to convert item value to a time-investment value allowing time to be rewarded fairly.
- Items and Metaverse tokens can be freely swapped based on their intrinsic time-investment allowing F2P users to earn by playing and P2P to skip/buy items with their monetary tokens in a fair way.
- Promotes the use of AlphaBatem Central to initiate and claim tokens.
- Metaverses within the AlphaBatem universe can configure how the time tokens are spent within their game based on value.
- All mechanics on the AlphaBatem platform require time tokens to operate, resulting in heavy burn pressure on the infinite token.
- 1.The user enters their preferred Metaverse (connected via the Alphabatem SDK)
- 2.The user plays X amount of hours within the Metaverse
- 3.
- 1.A session is extended by Y on every implicit action on-chain
- 2.A session is ended when the user exits/closes the connection
- 4.User is rewarded X tokens based on the following:
- 5.
- 1.{SESSION_LENGTH} * {FLOW_RATE} * {CURRENCY}
- 2.SESSION_LENGTH = Time played
- 3.FLOW_RATE = Inflow/Outflow of the token vs reward token
- 4.CURRENCY = Current value of the metaverse currency
Last modified 1yr ago