AR and Wearables

AlphaBatem's Augmented Reality Fabric provides 2-way data streams. This means physical actions and movements are replicated within the virtual environment and vice-versa. Furthermore, Augmented Reality wearables can be enabled through the AlphaBatem fabric allowing users to visualise their NFT wearables or have their favourite crypto kitty follow them within their Oasis.

AlphaBatem provides complete technical support to our partners to assist with integration. This includes our expertise and resource allocation to facilitate rendering our partners' Metaverse onto the physical world. As this process requires the creation of an AlphaBatem oasis, execution by our engineers will also accelerate the implementation process and reduce go-to-market time.

Geospatial Events

Mapping an Oasis to physical locations in AR will enable the gamification of commercial spaces through minigames and vouchers and improve user experience through automation and augmented reality overlays. In addition, vast opportunities exist within Geo Based Events and NFT locations (e.g. Pokemon Go).

Wearables and Virtual Dressing Room

Users can equip and show off their NFT items on their physical representations via AR "Selfies" along with viewing other users and their wearables.

Users can also view how a physical item would look when worn, provided the appropriate 3D model is imported in the owner's shop. This allows for a lifelike retail shopping experience within the Metaverse.

Live Multiplayer Events

AlphaBatems spatial and AR processing platform allows for enhanced multiplayer interaction within an AR environment by reducing the processing consumption required for localisation across many devices via our spatial grid and hardware devices.

Hardware Augmented Reality Computation Device

AlphaBatem is developing a low-cost interactive AR device that enhances the experience by aggregating the computation and information available within the location.

Utilising a combination of Lidar, Machine Learning, and localised mesh computing allows for a low latency persistent view of a given location. This data is then used within the AR platform to enhance location and object tracking while providing additional occlusion metrics.

Devices can be meshed to provide modular, extensible compute power for AR experiences, providing improved tracking accuracy and performance in high-traffic environments. This also provides locational aware data streams to enable further automation and allows the use of Augmented RealityAR Wearables in a persistent fashion.

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